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level design Archives - Max Did It
Max Did It
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Designing the Race Tracks for Rubberband Racing

As mentioned on the project's page, one of the inspirations for Rubberband Racing is Micro Machines. Just like the videogame classic, Rubberband Racing features toy cars that drive through oversized everyday scenes.

Rubberband Racing Screenshot

While designing and modelling cars for the game is a rewarding experience, the thought of having to create and texture the 3D assets for an entire level was pretty daunting.

I was looking for a way to create appealing level graphics in short time.


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Using Heat Maps To Improve Track Design

Employing useful metrics like heat maps can really make a huge difference when creating good level design. In the last days, I have learned once more that some features can only be implemented in a meaningful way once you are able to visualize how people play your game.

Heat Map Rubberband Racing

This is also the first time I publish gameplay pictures of Rubberband Racing! Check them out below!


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