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February 15, 2013 - Max Did It
Max Did It
Game Design
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Letting Go Of Game Design Features

When is it a good idea to follow through with a game design idea, investing the time to implement, balance and create assets?

And when should you acknowledge that a feature is not working the way you had hoped, and might even be detrimental to the game?

Rubberband Racing Collecting Pellets

I had to make this decision recently for Rubberband Racing, the 3D Flash game I am currently developing, learning a couple of interesting things in the process of doing so.


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